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Rohan is strongly-allied with Gondor and in a good position to secure the lawless lands on their borders. Most of their armies fight mounted, relying on speed and manoeuvrability to crush their enemies. The lands of Rohan are not as riched or developed as those of Gondor, but the people are no-less spirited. Rohan - a somewhat younger kingdom formed after an army of Northmen fled their enemies towards the lands north of Gondor, the people of Rohan are proud, and well deserving of the title 'Horse-lords'. A game with Gondor is one of neverending border war against enemies that are superior both numerically and individually, and with no help from your allies in sight. The armies that the local warlords raise are as varied and flexible as those of Gondor, but where Gondor relies on discipline and metalcraft, the Harradrim rely more on the men and wondrous beasts of their homelands. Harrad(literally, The South) is a harsh, but rich and vast land. Gondor is also a difficult army to play with, since they share a border both with the hinterlands of Sauron's domain, but with one of Sauron's strongest allies to the south. The numerous regions and varied people of Gondro provide their army with flexibility - there are no empty roles in the Gondor armies. Gondor is a good pick since it is a strong, developed kingdom, with disciplined, well-armed troops. The same Sauron who, according to legend was responsible for the fall of Numenor, and has since forever waged ware with Gondor and the now extinct other Númenórean kingdoms. Gondor - an old kingdom found by the Númenóreans, the survivors of an ancient cataclysm, the only surviving old kingdom of Men, and unfortunately neighbouring the hinterland of The Enemy, Sauron. For this play-through however, I want to limit myself to the "good guys" - these are the default assumed choices, more challenging and more likely to produce a result at least somewhat congruent with what we have in the books. As you can notice from my shot, there's a whole bunch of options, including the armies of "The Enemy". This way I think, I'm not going to bore those already acquainted with the fiction and keep the majority of the setting(other than our chosen faction) still strange and mystical for the rest. I could have made a shot for each possible choice, or provide the lengthy background of each possible army, but I prefer instead to cover their strengths in my own words, and explain the fluff as we go into play.