![starcraft 2 campaign maps starcraft 2 campaign maps](https://i.imgur.com/60dZ1s1.jpg)
so I've been left only with dependencies as my savior.
#Starcraft 2 campaign maps how to
The editor even mentions to me when I copy/paste things from other maps that these things will be broken until I fix them - but it doesn't detail "what" is broken, or how to fix it. I'm sure if I was more savvy with actors and such I could have fixed this manually, but adding dependencies seemed to be the only method which would work for me. So, I added all the standard dependencies where these could be found (Campaign, Campaign Story), which seemed to do the trick, allowing me to use these resources. When I copy/pasted the individual units/structures/abilities from the original campaign missions I found them, they showed up broken in my custom map. I wanted to script in Terran/Zerg drop-pods and use some of the pre-built units such as the Super Warp Gate found in the campaign missions - rather than re-inventing the wheel by hand-coding them myself. When I first created my map, I selected "melee," which gave me all the standard melee units/structures/abilities, etc. Just have the editor open before you try opening the map in question.Hello, I'm relatively new to SC2 mapmaking and I've learned a lot about triggers, but am a bit green when it comes to the data manager/actors/dependencies.
![starcraft 2 campaign maps starcraft 2 campaign maps](https://assets2.rockpapershotgun.com/starcraft-2-1_J5vRzMz.jpg)
If you attempt to open a map and it only opens up with an empty green tileset, refer to this video for a very fast, simple fix - it's the same basic idea as the missing dependencies issue. Just click 'No' and try dragging the map back into the editor and it will open properly (this is a Blizzard issue).
![starcraft 2 campaign maps starcraft 2 campaign maps](https://www.nme.com/wp-content/uploads/2020/10/102020-Starcraft-II-Blizzard-Entertainment.jpg)
Upon using the 'Test Document' method, you may also get an editor error saying you're missing HotS and/or LotV dependencies.
#Starcraft 2 campaign maps mod
If you don't have a mod folder in this location, you can create on yourself. Usually, this is would be within Program Files - NOT the one in My Documents, as that is only where you account info is kept.
#Starcraft 2 campaign maps mods
If a campaign has a mod file, it should always be moved to the Mods folder within your Starcraft 2 directory where you installed the game. If you are missing any of the folders above, then create them yourself, particularly the Maps and Mods folders within Starcraft II.